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| 3D Render |
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| Original Photo |
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| Near Finished 3D Render |
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| Original 2D Concept (Ender's Game Concept Art) |
Process:
Kitchen
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| Primitive Block-In |
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| Modeling |
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| UVing (not really necessary since most textures are procedural) |
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| First lighting Pass |
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| Tweaking Lighting |
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| Tweaking Lighting |
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| Tweaking Lighting |
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| Ambient Occlusion Pass |
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| Final Composition with Ambient Occlusion Pass |
Ender's Game Space Ship Room Interior
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| Block-In |
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| Beginning to Model |
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| Modeling - Modeling was a nightmare because the concept's perspective was completely off. |
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| Testing Lighting |
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| Testing Mia Material X |
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| Tweaking Lighting and texture |
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| Adding in Custom Textures and UVing |
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| Tweaking Lighting |
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| Ambient Occlusion Pass |
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| Final Comp (in works) - With Ambient Occlusion Pass |
I may post an updated version of the Space Ship Interior in a couple weeks.

























































