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3D Render |
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Original Photo |
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Near Finished 3D Render |
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Original 2D Concept (Ender's Game Concept Art) |
Process:
Kitchen
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Primitive Block-In |
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Modeling |
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UVing (not really necessary since most textures are procedural) |
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First lighting Pass |
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Tweaking Lighting |
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Tweaking Lighting |
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Tweaking Lighting |
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Ambient Occlusion Pass |
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Final Composition with Ambient Occlusion Pass |
Ender's Game Space Ship Room Interior
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Block-In |
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Beginning to Model |
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Modeling - Modeling was a nightmare because the concept's perspective was completely off. |
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Testing Lighting |
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Testing Mia Material X |
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Tweaking Lighting and texture |
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Adding in Custom Textures and UVing |
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Tweaking Lighting |
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Ambient Occlusion Pass |
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Final Comp (in works) - With Ambient Occlusion Pass |
I may post an updated version of the Space Ship Interior in a couple weeks.