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Tuesday, December 10, 2013

Gnomon Term 4

Looking back a lot of this stuff was actually pretty terrible, but it helped my understanding of value as well as other core fundamentals. 

Some of these were developed further and used with my art center portfolio. See above.
Week 1 - 10 of Environment Design Class:
Doing Value Studies for Films





Developing First Time Thumbnails for Possible Environments



Developed Thumbnail of Mushroom Market

reference page for mushroom market

Quick Color Pass on Mushroom Cove Market

Thumbnail Developments for 2nd Environment Assignment


Thumbnails Developed in Color


First pass of rendered environment, was changed significantly (see portfolio post)

Schematics for buildings for desert buildings

Vehicle Design Sketches - Variations of Master copies and designs for vehicles. Most of these were done quickly due to the quantity that was assigned each week.
Master Copies and defining designs of certain cars with only 3 strokes





Shape Studies as well as perspective/viscom





Master copies from Starwars design

Developing further designs for vehicles


Detailed development, spent most time on space pod



quick starwars sketch



Higher quality renders and designs for vehicles




profile designs



Week 3, disorganized o well :\










midterm development





Futuristic setting with vehicle:

Creature Design - Creating skulls on Bienfang medium with black prismacolor. Some work not included here are included in the art center portfolio section.

1st lighting setup

2nd lighting setup

terrible silhouttes of creature heads

gets a little better here


in class 30 min assignment of creating a creature

realistic bird design based off existing biome/creature

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