Looking back a lot of this stuff was actually pretty terrible, but it helped my understanding of value as well as other core fundamentals.
Some of these were developed further and used with my art center portfolio. See above.
Week 1 - 10 of Environment Design Class:
Doing Value Studies for Films |
Developing First Time Thumbnails for Possible Environments |
Developed Thumbnail of Mushroom Market |
reference page for mushroom market |
Quick Color Pass on Mushroom Cove Market |
Thumbnail Developments for 2nd Environment Assignment |
Thumbnails Developed in Color |
First pass of rendered environment, was changed significantly (see portfolio post) |
Schematics for buildings for desert buildings |
Vehicle Design Sketches - Variations of Master copies and designs for vehicles. Most of these were done quickly due to the quantity that was assigned each week.
Master Copies and defining designs of certain cars with only 3 strokes |
Shape Studies as well as perspective/viscom |
Master copies from Starwars design |
Developing further designs for vehicles |
Detailed development, spent most time on space pod |
quick starwars sketch |
Higher quality renders and designs for vehicles |
profile designs |
Week 3, disorganized o well :\ |
midterm development |
Futuristic setting with vehicle: |
Creature Design - Creating skulls on Bienfang medium with black prismacolor. Some work not included here are included in the art center portfolio section.
1st lighting setup |
2nd lighting setup |
terrible silhouttes of creature heads |
gets a little better here |
in class 30 min assignment of creating a creature |
realistic bird design based off existing biome/creature |
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