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Monday, December 16, 2013

Intro To Maya Finals

Here are the two projects I worked on for my Introduction to Maya course. The first one was based off of a photograph and recreated as close as possible in Maya, the 2nd one was derived from a concept piece. I am not completely done with the 2nd piece yet and may be posting a more refined version in a couple weeks.

3D Render
Original Photo


Near Finished 3D Render
Original 2D Concept (Ender's Game Concept Art)



Process:
Kitchen

Primitive Block-In

Modeling

UVing (not really necessary since most textures are procedural)

First lighting Pass

Tweaking Lighting

Tweaking Lighting

Tweaking Lighting

Ambient Occlusion Pass
Final Composition with Ambient Occlusion Pass

Ender's Game Space Ship Room Interior
Block-In

Beginning to Model

Modeling - Modeling was a nightmare because the concept's perspective was completely off. 




Testing Lighting

Testing Mia Material X

Tweaking Lighting and texture


Adding in Custom Textures and UVing




Tweaking Lighting



Ambient Occlusion Pass

Final Comp (in works) - With Ambient Occlusion Pass


I may post an updated version of the Space Ship Interior in a couple weeks. 

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