3D Render |
Original Photo |
Near Finished 3D Render |
Original 2D Concept (Ender's Game Concept Art) |
Process:
Kitchen
Primitive Block-In |
Modeling |
UVing (not really necessary since most textures are procedural) |
First lighting Pass |
Tweaking Lighting |
Tweaking Lighting |
Tweaking Lighting |
Ambient Occlusion Pass |
Final Composition with Ambient Occlusion Pass |
Ender's Game Space Ship Room Interior
Block-In |
Beginning to Model |
Modeling - Modeling was a nightmare because the concept's perspective was completely off. |
Testing Lighting |
Testing Mia Material X |
Tweaking Lighting and texture |
Adding in Custom Textures and UVing |
Tweaking Lighting |
Ambient Occlusion Pass |
Final Comp (in works) - With Ambient Occlusion Pass |
I may post an updated version of the Space Ship Interior in a couple weeks.